Your guard, however, will usually break in a single hit. Oftentimes, it’s better to disengage and wait to counterattack. A lot of the time, though, they can take a lot of guard damage, so they might not break until the last hit – if they break at all. Using this will frequently break their guard and earn you a few more hits after you send them flying.
This is why you’ll want to always have characters equipped with a multi-hit special that does guard break damage. When you hit them with a super or a combo, they have no choice but to just take whatever punishment you dish out until it’s over.īut if you hit an enemy while they’re blocking, they’re not going to stop while you’re hitting them.
This is one of the few advantages you have over the AI. If an enemy lands a special ranged blast on you, blocking after it connects will allow you to reduce the rest of the damage. You can pretty much block no matter what, even if you’ve already been hit. Now block, block, blockīlocking is often your best defensive option, by the way. You’ll end up not being able to stagger them at all, which means you’ll just have to keep hitting them when you see them turn red and then get out of the way or block before they unleash it. This becomes especially aggravating when enemies are constantly using supers or constantly charging energy. But if you hit an enemy while they’re doing the same, nothing can stop them. This can get a bit awkward – they can use this whenever they charge their ki or right before using a super move, but you do not have the same luxury.įor instance, if you’re firing off a standard ranged super attack, if an enemy hits you, your attack gets stopped dead in its tracks. If you’re not familiar with that term, it means that while you can hit and damage them, you can’t flinch or stagger them at all. One of the main features of fights in Dragon Ball Z: Kakarot is that enemies will very frequently make use of hyper armor. But there are markers around your character that will flash red when they’re about to attack, which will leave you time to guard, or at least move around some. During these fights, you can expect your enemies to shoot you in the back and knock you around while you’re trying to focus on their comrade. That won’t necessarily make fighting multiple foes on your own less annoying, however. You’ll often be fighting multiple enemies, so an aimed multi-shot blast attack can damage all of them at once. Your enemy will have no choice but to eat it head-on. Just keep hitting those buttons and your character will fire off a blast right as the battle begins. I find that the best way to do this is to start tapping the inputs to let loose a ranged attack of your choice as soon as the starting text appears. You can use this to get a cheap shot in every time, which will help the battle go at least a little faster. Whenever a fight begins, your enemies will be vulnerable. That should give you plenty of time to get up to speed on the nuances of the game’s combat. So, let’s take a few episodes to power up while staring each other down. That said, though, there are some little things you’ll pick up on. Most fights will play out similarly, and the same tactics will work for the entire game. The combat in Dragon Ball Z: Kakarot is far from complicated.